![]() ![]() The exploration feels less confined, although we did find that this meant Resident Evil 3 allowed for less backtracking than its predecessors. No longer are you confined to a mansion or police department instead you can roam the stunningly-detailed streets of Raccoon City, the blood-stained hallways of the hospital, and even the sewers. It's actually a big part of what we loved about Resident Evil 3: the varied urban locations. The sequences are running parallel, and provide somewhat of a more complete city view, while tying together the series' various entries. At one point, Carlos visits Raccoon Police Department (just before the events of Resident Evil 2), while Jill traverses the banks of Raccoon City. It's a nice change of pace to jump from one character the other – it gives the story more dimensions, and helps you see what's going on outside your current character's bubble. For example, Jill has a useful lock pick for getting into hard to access places, while Carlos has an assault rifle that's perfect for mowing down hordes of the infected. However, you don't get to share your inventory, and each character has their own set of weapons and equipment. With the story focusing on the two protagonists, players have control over either Jill or Carlos, although you don't get to choose – throughout the game you jump between playing as one of the two, depending on whose story is being focused on at a given time. Between zombies, back-stabbers and one very pissed-off mutant, the escape isn't as easy as grabbing a car and high-tailing it. Obviously, things aren't all that simple.
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